Frequently Asked Questions
Stitches creation with Patchwork 3D
In version 8.3 of Patchwork 3D, it is now possible to create stitches without having to model a strip of geometry. Let’s see how to achieve these results.
First, go to Shaper and select the geometry on which you want to create stitches.
Then open the Unfolding Workshop, either by clicking the button or by pressing Shift + U.
In version 8.2, we added the possibility to create multiple UV sets for the same geometry.
The base material can only be applied to the UV00, so let’s create a UV for it using the “follow boundary” technique.
You can then create other UV sets by changing the displayed UV.
Using the multi-constraint technique allows you to put markers on the object to define the UV’s shape. You can draw the curve that the stitches will follow.
Back to Matter, let’s create a material for the stitches. It’s a simple standard material with a texture that is used for the color map and the transparency, with a bit of bump.
There is a new option in version 8.3 that allows to repeat the label in U or V. This is what we use to repeat the texture of the stitches.
The base material will always be on UV00, but Labels can be applied on any UV set. When applying a label on a surface, it will ask on which uvw dressing you want to put the label.
In this image, the stitches material is applied on dressing uvw 00 and dressing uvw 02. The repetition feature for the material, combined with the multi UV feature, allows you to create stitches quickly and with more control and customisation, without a strip of geometry.
It’s possible to do more complex stitches aswell, quickly, with nice results.
First, go to Shaper and select the geometry on which you want to create stitches.
Then open the Unfolding Workshop, either by clicking the button or by pressing Shift + U.
In version 8.2, we added the possibility to create multiple UV sets for the same geometry.
The base material can only be applied to the UV00, so let’s create a UV for it using the “follow boundary” technique.
You can then create other UV sets by changing the displayed UV.
Using the multi-constraint technique allows you to put markers on the object to define the UV’s shape. You can draw the curve that the stitches will follow.
Back to Matter, let’s create a material for the stitches. It’s a simple standard material with a texture that is used for the color map and the transparency, with a bit of bump.
There is a new option in version 8.3 that allows to repeat the label in U or V. This is what we use to repeat the texture of the stitches.
The base material will always be on UV00, but Labels can be applied on any UV set. When applying a label on a surface, it will ask on which uvw dressing you want to put the label.
In this image, the stitches material is applied on dressing uvw 00 and dressing uvw 02. The repetition feature for the material, combined with the multi UV feature, allows you to create stitches quickly and with more control and customisation, without a strip of geometry.
It’s possible to do more complex stitches aswell, quickly, with nice results.